Rethinking how to build HMIs
Ahead of CES 2020 I was part of the team at The Techno Creatives who built the centerpiece HMI for automotive supplier Faureciea's show booth. For the first time at The Techno Creatives we built a extensive vehicle interface with interior hardware and multi-display connectivity in Unity 3D.
I vouched for the choice of a realtime 3D approach (compared to more tradional methods previous used) after having spent time exploring Unity in other interactive experience projects and in my free time.
I worked with setting up the framework for the multi-dimensional rearrangeable center screen layout, building multiple applications for the interface and was in charge of keeping a very high visual and interactive refinement level throughout the interface.
Fully on my table was also certain key visual elements and visualisations - such as temperature and ventilation popup, start screen touch-feedback, etc. - built with Unity's VFX graph system to create an eye-catching effect.
End result
Concept rendering of the four-screen interior, all connected to a central unit enabling e.g. synchronised movie playback
Partial walk-through of the multi-application layout system that I was part of realising
Work in progress
Very early prototype of the user interface allowing the passengers to use up to three apps simultaneously - all spots populated by very early dummy version of the Media application
Popup controlling climate, equaliser, massage chair, etc - partly built with Unity's VFX graph system.
Product Designer
©️ 2024
This might be the end, but there's more to see on other pages 👉