Building a dynamic multi-user vehicle interface

Using Unity 3D in a breakthrough way to combine interior hardware and multi-display connectivity in an immersive experience

Building a dynamic multi-user vehicle interface

Using Unity 3D in a breakthrough way to combine interior hardware and multi-display connectivity in an immersive experience

Building a dynamic multi-user vehicle interface

Using Unity 3D in a breakthrough way to combine interior hardware and multi-display connectivity in an immersive experience

    • German Innovation Award 2020

    • Prototyping

    • Unity 3D

    • C#

    • Hardware integration

    • Multi-modal interaction

    • German Innovation Award 2020

    • Prototyping

    • Unity 3D

    • C#

    • Hardware integration

    • Multi-modal interaction

    • German Innovation Award 2020

    • Prototyping

    • Unity 3D

    • C#

    • Hardware integration

    • Multi-modal interaction

Rethinking how to build HMIs

Ahead of CES 2020 I was part of the team at The Techno Creatives who built the centerpiece HMI for automotive supplier Faureciea's show booth. For the first time at The Techno Creatives we built a extensive vehicle interface with interior hardware and multi-display connectivity in Unity 3D.

I vouched for the choice of a realtime 3D approach (compared to more tradional methods previous used) after having spent time exploring Unity in other interactive experience projects and in my free time.

I worked with setting up the framework for the multi-dimensional rearrangeable center screen layout, building multiple applications for the interface and was in charge of keeping a very high visual and interactive refinement level throughout the interface.

Fully on my table was also certain key visual elements and visualisations - such as temperature and ventilation popup, start screen touch-feedback, etc. - built with Unity's VFX graph system to create an eye-catching effect.

End result

Concept rendering of the four-screen interior, all connected to a central unit enabling e.g. synchronised movie playback

Partial walk-through of the multi-application layout system that I was part of realising

Work in progress

Very early prototype of the user interface allowing the passengers to use up to three apps simultaneously - all spots populated by very early dummy version of the Media application

Popup controlling climate, equaliser, massage chair, etc - partly built with Unity's VFX graph system.

Product Designer
©️ 2024

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